CloudStrife37 rates this game: 4/5. While not as popular (and maybe not as good) as the original Alundra, Alundra 2 offers a familliar, yet different experience. The new 3D graphics changed the utilization of puzzles, and now tells the tale of a boy named Flint, who is being hunted by pirates for treason.
While it's true that almost all games are created as profit machines, some transcend - Alundra 2 is an unkind reminder that pulls us back into the base clay.
By Christian Nutt on
Few games reek of the grasping, guileless profiteering that goes on in the game industry as much as Alundra 2 does - it's a sad, uninspired attempt to turn a mildly popular game into a mildly popular franchise. Lifeless exercises like this game are cooked up when companies are concerned merely with name recognition and branding, and quality comes in a distant second to marketing. While it's definitely playable, it's mediocre in almost every way and begs the question - why would you even consider it, with the plethora of titles on the platform?
In this new adventure you'll be playing as Flint, the typical disproportionate, red-haired, cute-faced anime hero of whimsical RPGs. Pirates have killed his parents, you see, and there's a price on his head. You'll meet up with a dashing princess, the weasely pirates, and the oddly green and malevolent Mephisto, a sorcerer bent on world domination via the bizarre method of inserting clockwork keys into people and animals, turning them into android killing machines and slaves.
Alundra 2 dispenses with any and all ties to the original game. This time around, Contrail - creator of the Wild Arms series and Legend of Legaia - has the chief creative duties on this game. Of course, the term 'creative' is used very loosely here - because Alundra 2 isn't particularly original. Basically, we have a by-the-book experience, the endless banality unsuccessfully obscured by inane minigames. Gone too is the title character, Alundra, and any graphical, artistic, or thematic references to the original game.
The gameplay, too, is absolutely nothing original or inventive. The game employs endless standard action-RPG methodology - you have a sword, and you must smack things with it. Of course, magic is on the horizon as well. The control implementation is not the best either, and Flint will overshoot his targets in a desperate leap and get smacked upside the head in the worst scenario. Of course, getting smacked upside the head is more common than ever in Alundra 2, because Activision's almost flawless localization is marred by the increased 'normal' difficulty level. The enemies do otherworldly damage in this mode. Thankfully, they have left 'easy' - the original difficulty level in the Japanese version.
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Alundra 2 dispenses with its prequel's 2D graphics, which while basic, were functional. Instead we've got hapless pointy, jagged, and seamy polygons flickering and clipping their way through a universe of warped and pixelated textures. This game would've been graphically mediocre in 1997 - but for the occasional decent texture map. Soundwise, Alundra 2 is much more reasonable - while the music is fairly derivative of the work of such mainstay fantasy composers as Final Fantasy's Nobuo Uematsu, it's handled with complete competence and serves as a desperate, valiant background to the floundering mechanics and jagged graphics.
The character voices are lively, and the text is grammatical, occasionally amusing, and pretty natural - Activision's localization team has done a great job. It's a shame that this effort was wasted on such a mediocre title. Hopefully, the company's marketing department will see beyond branding next time and acquire a more interesting game. Alundra 2 suffers most from the fact that there is no real reason for it to exist. Fans of the original adventure will surely be disappointed with this one: Being suckered into buying a game that's a purported sequel and then receiving a product that bears no resemblance to the original is a frustrating experience. This game sold extremely poorly in Japan, so the prospects of a true Alundra sequel are dim at best, unless it's a smashing success in the USA. While it's true that almost all games are created as profit machines, some transcend - Alundra 2 is an unkind reminder that pulls us back into the base clay.
(Redirected from Alundra 2: A New Legend Begins)
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Alundra 2 A New Legend Begins (アランドラ2 魔進化の謎Arandora 2 Ma Shinka no Nazo, Alundra 2: The Mystery of Magic Evolution) is an action role-playing game developed by Matrix Software for the SonyPlayStation.[1] It was published by SCEI in Japan and Activision worldwide.
Unlike its predecessor, Alundra, Alundra 2 features a 3D look which opens up a new world of puzzles. Also, despite its title, Alundra 2 is a standalone sequel, and has no ties with the original. It has a whole new story with a different set of characters, including the main character, Flint. Compared to the darker storyline of Alundra, Alundra 2 has a more light-hearted storyline.
![]() Gameplay[edit]
Alundra 2 is an action role-playing game that has the environment in 3D, the character can be moved in all directions, and the camera can be manually rotated 360 degrees. Gameplay consists of fighting enemies, interacting with character NPCs, puzzle solving, platforming, and exploration. The story is presented through text and voiced cutscenes.
The player controls Flint, a young swordsman and silent protagonist. Flint uses a sword to fight enemies and he carries a shield which gives passive damage reduction; stronger versions of both are obtainable throughout the game. Flint can also learn additional successive strikes for his sword, known as combos, by collecting items called Puzzle Pieces and exchanging them with the character Lord Jeehan. The game also features unique magical ring items which grant Flint special powers such as the abilities to float in place or traverse over harmful lava.
Story[edit]
Alundra 2's story is set in the kingdom of Varuna. Mephisto, a powerful sorcerer is using magical wind-up keys to control humans and turn animals into mindless, violent machines. Flint is a pirate hunter wanted for treason, and he is after the pirates that caused his parents' death.
Nvidia detect driver. The game begins with Flint infiltrating a flying airship. Inside, he finds the ship is staffed by humanoid robots; there are conspicuous keys protruding from their backs and their speech is unintelligible. Also on board is a family of three pirates: Zeppo, Albert, and Ruby. Flint eavesdrops on their conversation and it is mentioned that Mephisto can create 'mechanical men' through a technology that only he understands. Baron Diaz, untrusting of Mephisto, tasks the pirates with keeping an eye on him.
Flint is discovered and attacked by Zeppo. The resulting battle damages the interior of the ship and causes it to crash. Flint falls into the sea and washes onto a shore where he is found by a villager and taken in. After recovering, he meets Princess Alexia and joins forces with her. Alexia explains that her father is missing and she knows that Baron Diaz used the pirates to get rid of him.
In their search for incriminating proof, Flint and Alexia encounter Mephisto, battle with his mechanical abominations, and investigate the suspicious 'Church of the Key'. They are eventually detained by Mephisto and taken by sea to Varuna. Flint is thrown overboard, but he survives and reaches the capital to confront Baron Diaz. The Baron threatens Alexia's life and tasks Flint with retrieving three relics in exchange for her safety. Flint is told to enlist the help of the three pirates he had met before: Zeppo, Albert, and Ruby. They assist him in entering the ruins. Flint goes through the ruins and does battle with their ancient guardians to obtain the three relics.
Flint returns to Baron Diaz and delivers the relics, and the Baron uses them to enter a tower in search of the lost treasure of Varuna. Mephisto follows the Baron inside and reads a mural on a wall. He explains that there are a set of instructions on the mural and that yet another relic is required before the instructions can be completed. Flint is ordered to retrieve a fourth relic and he battles through more dungeons in search of the relic. Along the way, he meets an enslaved dragon named Tirion. Flint frees him and the dragon flies him back to Varuna.
After Flint returns the final relic, it is set in place and the machinery of the tower is activated. Mephisto reveals that there isn't a lost treasure of Varuna and that he had built the tower two thousand years ago in order to calculate the coordinates of the nerve-center of the planet. A wizard named Lumiere, however, prevented Mephisto from entering by sealing the tower. Mephisto then inserts a key into the Baron, turning him into a mechanical monster. After Flint defeats the monster, Baron Diaz returns to normal. Outside of the capital, Mephisto raises his Star Key, a giant key-shaped structure, out of the sea. His intention is to use its power to mutate the planet and take control. https://generousmake.weebly.com/blog/windows-ce-device-manager.
Tirion flies Flint, Alexia, Zeppo, Albert, and Ruby to the Star Key to confront Mephisto. Flint makes his way through the dungeon and he finds that Zeppo has been captured. Mephisto appears and inserts a key into Zeppo, also turning him into a mechanical monster. Flint defeats the monster, returning Zeppo to his former state, and then faces Mephisto in battle. Flint kills Mephisto and the Star Key collapses into the sea. The group escapes on the back of Tirion; Flint and Alexia share an embrace as they fly away.
Reception[edit]Alundra 2 Iso Download
The game received an average score of 69.32% at GameRankings, based on an aggregate of 25 reviews.[2]
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Japanese magazine Famitsu gave the game a score of 28 out of 40.[1]
IGN gave Alundra 2 a score of 7.7 out of 10. After praising its predecessor Alundra as 'one of the PlayStation's best action/RPG's' and its storyline as 'one of the darkest storylines of any role-playing games in existence,' the reviewer stated that Alundra 2 'just doesn't stack up' and that, 'even though the writing was exceptional, it didn't make up for the fact that the game had a really fruity storyline.' However, he stated that he enjoyed 'the game's puzzles and was very impressed with the localization job by Activision,' but that 'the game was really hurt by its less than precise controls, annoyingly difficult boss battles,' 'uninspiring music, and graphical glitches.' He concluded that, 'pretend that this has nothing to do with the original Alundra or Zelda, and you'll probably enjoy this game just fine. It's definitely one of the top five action/RPG's on the PlayStation.'[3] Beauty and the beast free online 1991.
GameSpot was very critical of the game, giving it just a 4/10.[4]
GameRevolution gave it a C.[5]
EuroGamer gave it a 60/100.[6]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Alundra_2&oldid=915159132'
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